Drake Arbiter
Arbiters take their caste duty of enforcing order very seriously. In order to better execute their duties, they have abandoned the drakes’ traditional hand-mounted claws and traded their spears for the spike and blade of the halberd. In their minds, the loss of manoeuvrability is a fair price for the raw heft the massive metal head provides. The thick plate these drakes wear protects them well against weapons that could slip between their scales.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defence.
Information
Advances from: | Drake Clasher |
Advances to: | Drake Warden |
Cost: | 31 |
HP: | 62 |
Movement: | 5 |
XP: | 105 |
Level: | 2 |
Alignment: | lawful |
ID | Drake Arbiter |
Abilities: |
Attacks (damage - count)
halberd melee | 11 - 3 blade | ||
halberd melee | 17 - 2 pierce | firststrike |
Resistances
blade | 20% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 50% | |||
cold | -50% | arcane | -30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defence | ||
Castle | 1 | 40% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 3 | 20% | |
Hills | 1 | 40% | |
Mountains | 1 | 40% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |